![]() If it was reasonable in any way, it wouldn't be Space Station 13. And maybe that's a good thing? As bizarre and inaccessible as it it, I think Space Station 13's magic comes from the very factors that hinder it. There are excellent games such as Barotrauma which have definite SS13 DNA, but there's still no game out there that is a straight up remake. The learning curve might as well have been a granite wall, even with recourse to server-specific wikis, and so if you stuck around long enough to achieve anything like mastery, it'd be because you were determined to go all-in on collaborative weirdness.ĭespite endless chat about sequels and spiritual successors, I'm yet to see one properly emerge. Then you had monstrous lag to contend with, not to mention the byzantine horror of the interface. At least when I got into it, at the start of the 2010s, you had to jump through a lot of hoops just to boot up the game and join a server. It's just not a game you can just blunder into, after all. I said the game's player base is committed, and I think that's the secret ingredient in SS13's unique, ridiculous beauty. But if I started, I'm not sure I could stop, so once again I will implore you to seek out some of the many, many SS13 anecdotes floating around online. It's a genuine struggle not to just break into a breathless account of the many ridiculous scenarios I was lucky enough to be a part of during my brief year or so playing. But to me, I suppose, the real joy of the game is in the way its maximalist, 'anything is possible' immersive sim ruleset combines with the creativity of a player base committed to really weird, inventive roleplaying. I'm sure they exist you should watch them. The Peel District School Board is committed to equity and community engagement, and by providing this tool, we are making our information more accessible to. The sheer convolution involved in the game's 17-year history, plus the sheer range of totally different games which come under the SS13 title, is worth a decent YouTube documentary or three. Honestly, though, I could have used 10,000. Had to hyphenate a bit, but that's Space Station 13 in 100 words. Most are "hidden traitor" games, but they all share two things in common: they're a pain in the arse to play, but it's worth it for the stories they generate. Some are semi-serious roleplay environments. These days, SS13 exists as a spectrum of wildly different, community-run servers. It was originally a sober atmospherics sim built in freeware engine BYOND, but after the code became public, it. SS13 is a top-down, multiplayer, session-based RPG, where people take on jobs aboard a space station, and can interact with everything therein. But since this is a cheery little "hey, check out this interesting game" post, I'm going to try it in 100 words. Trying to write about Space Station 13 is inevitably a complete nightmare, as by the time you've explained what it is to any degree of adequacy, you're approaching long read territory. ![]() One a day, every day, perhaps for all time. Don’t post porn on the sub.Have You Played? is an endless stream of game retrospectives. Make sure to mark your posts NSFW if they require it. Do not promote breaking server rules or ban evasion. Don’t post low-effort material.ĭo not advocate for breaking the law (including DDOS attacks and other hacks). ![]() Make sure your posts adhere to Reddit’s Content Policy. If you want to talk drama, back it up with good proof.ĭon’t be rude and treat others with respect. Subreddit Filterĭon’t share: Anything about communities listed HERE, code leaks and secrets that their authors do not want shared, unspoilered game secretsĭon’t share stuff made by people not aware of SS13 (e.g. Set several centuries in the future, you will be playing a role on board a space station, ranging from bartender to engineer, janitor to scientist, or even captain.Īlong with fulfilling your job's duties, you will be tasked with keeping the station in working order, running smoothly in the face of attacks and sabotage from traitorous crewmembers, cult members, revolutionaries, space wizards, and a host of other dangers found in deep space. However, after their expiration date, vitamins do not generally become unsafe to take. Space Station 13 is an open source community-driven multiplayer simulation game. Vitamin supplements do lose potency over time. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |